![]() ![]() ![]() OpenVDBLoader – Load and render exported VDB Data. Trigger on Bullet – Collisions with Bullet based objects create trigger-to-trigger shatter.ĭisplays, Voxels and Fog (points) – New display modes for how VDBs are shown in the viewport, voxels and fog. ![]() Ngon display – Presents Ngons rather than triangulated meshes for a cleaner line display.ĭetailing – Adds noise maps to the shard faces for more realistic shatters. Rigid Body Tag – xpBullet brings the industry-standard Bullet physics engine into the X-Particles framework.Ĭolor shards from particles – Takes the particle color and passes it into each shatter shard.īricks mode – Generates brick and rock walls. They’ve also focused on additions and improvements to xpOpenVDB and xpShatter. Sitting within the X-Particles framework xpBullet provides so many possibilities. Their brand new xpBullet simulates collision detection as well as rigid body dynamics. They’re delighted to announce the introduction of Bullet, the industry-standard physics engine, into X-Particles. ![]() Of course, they’ve added some great new and updated features too. With the latest X-Particles Update you’ll find that much of the UI has been updated, delivering a cleaner workflow. Its unique rule system of Questions and Actions enables complete control over particle simulations. X-Particles is a fully-featured advanced particle and VFX system for Maxon’s Cinema 4D. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files. Everything you need to create stunning particle effects, realistic terrains and fulfil modeling tasks through to the final render. INSYDIUM Fused contains all of our plugins and products in one complete collection. ![]()
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